Games
- Video (Requires Flash Player)
- sound design for 16 dinosaurs + environments
project title
Dig for Dinosaurs
client
Sesame Street
date
2010
categories
Sound Design
primary role(s) for this project
- Audio Concepts
- Sound Design
additional team members
uPop Media - Concept, Creative/Art/Design Direction, DeveloperAmy Kim - Producer
project links
Dig for Dinosaurs
uPop Media (Designer / Developer)
project notes
With this project we were to create sounds for 16 dinosaurs and environments form various periods in time. The challenge was to make them as realistic as possible, as this project was co-sponsored by a science organization, but not to scary for the little ones who would be playing the game. And we even consulted with an expert at the Natural History Museum to verify the likelihood of the sounds, even though we will never really know, as there is no soft tissue left in the fossils of course.
Each dinosaurs voice typically consisted of up to a dozen animals cutup and mixed together, or more in some cases, and there are even a few human voices mixed in. This was definitely one of the most fun sound design projects ever.
project title
Discover Your Epsonality
client
BSSP / Epson
date
2008
categories
Strategy / Website Design
primary role(s) for this project
- Client Engagement + Management
- Concept Development
- Digital + Social Media Strategy
- Sr. Producer
additional team members
Zander Brimijoinn - Art Director, Concept DevelopmentDaniel Scheibel - Lead Developer, Concept Development
project links
Website
Merlin Project Schedule (pdf)
Site / Page Map (pdf)
project notes
Epson and Butler, Shine, Stern & Partners approached Big Spaceship to create the interactive branch of their Discover Your Epsonality campaign. The result was a whimsical world where visitors could discover their Epsonality, using a fluid and intuitive — yet non-linear — interface, based loosely on the the idea of a pseudo-science lab… as imagined inside the visitors head of course. This “simple” idea was culmination of several weeks worth of abstracting vast amounts of not very friendly spec sheet data, to create an algorithm that tied “character traits” to each printer function, which emanated into a “persona” — known in this world as an Epsonality — for each printer. Now that we had paired printers to personas, and created the “brain” of the site, we were then able to create the world of whimsy known as The Epsonality Lab. A piece of cake!
project title
The Corona Beach
client
Cramer Krasselt / Corona
date
2008
categories
Website / Digital Strategy
primary role(s) for this project
- Sr. Producer
- Client Engagement + Management
- Digital + Social Media Strategy
- Initial Pitch Concepts
- Tertiary Design
additional team members
Zander Brimijoinn - Art DirectorDaniel Scheibel - Lead Developer
project links
Project Brief (pdf)
Website "Ideology" Pitch - Principles of Relaxation (pdf)
Merlin Project Schedule (pdf)
Loader Sequence Fun (pdf)
project notes
Cramer-Krasselt approached Big Spaceship looking to bring their iconic Corona image and TV campaign, of the serene unexploited Corona beach, into the digital world. As the Corona brand has a rather large fan base in the real world, we also had the dual goal of connecting to Corona fans through common social media platforms. The task at hand was quite a difficult one, in that how do you give visitors a clean and realistic beach experience, and have the best of today’s social mediums all in one place, without cluttering the beach. The result of this excursion was to create two connected “worlds”, giving ample space for both the serene and complex, as well as an ongoing rotation of “easter egg” like activities to keep users coming back for more, and inevitable push Flash to it’s very limits in every way possible.
project title
30 Days of Night / Website
client
Sony Pictures
date
2007
categories
Website
primary role(s) for this project
- Client Engagement + Management
- Digital + Social Media Strategy
- Concept Development
- Initial Pitch Concepts
- Sr. Producer
additional team members
Zander Brimijoinn - Art Director, Conceptproject links
View Website
Creative Brief (pdf)
Merlin Project Schedule (pdf)
Site Page Map (pdf)
project notes
We teamed up with Sony Pictures to bring the 30 Days of Night graphic novel to the big (little) screen, creating a phantasmagorically frightening website, to match the chilling isolated town of Barrow, Alaska, where it is dark for 30 days each year. In this foray, we chose to create a mouse driven parallax environment, to simulate a rich sense of depth which allows for a more robust use of shadows, to bring to life the eerie town and it’s “characters”. (You can also witness my video game acting debut, as the vampire, in the twitch game on the website).
project title
30 Days of Night / Game
client
Sony Pictures
date
2007
categories
Multiplayer Flash Game
primary role(s) for this project
- Client Engagement + Management
- Concept Development
- Sr. Producer
additional team members
Dave Chau - Art Director, ConceptJosh Hirsch - Game Developer
Ben Templesmith - Character Design
project links
Play the Game
Creative Brief (pdf)
project notes
While achieving an absolute sense of realism for the Site, we wanted to do something very different with the game. With this creation we went straight to the graphic novel for inspiration, and even worked with the novel’s Graphic Artist, Ben Templesmith, to create the 3D characters. As this site used age verification, we were allowed to go all out with all the blood and guts one could imaging form such a novel as 30 Days of Night. Gameplay consists of battling your way through 30 nights (levels) of gameplay, playing as either humans or vampires, with the goal being to escape with your life.
project title
MTV Plastikulture
client
MTV / Motorola Mobile Games
date
2004
categories
Website / Mobile Games
primary role(s) for this project
- Concept Development
- Character Development
- Logos + Iconography
- Technical Producer
additional team members
Playcom - Primary Design + Art Direction, Site and App Development, Concept Development, Character DevelopmentKate Sawall - Producer, Content Production
project notes
Plastikulture was the result of our teaming up with Playcom, to create a really clever online and mobile games franchise for Motorola and MTV. The Plastikulture website was unique in that access and content were restricted in certain areas with secret codes that you acquired through playing the various mobile games. The idea behind Plastikulture, was that there existed a parallel world to our own, where our plastic waste ends up and starts to live a life of its own. Your average typical plastic family - the Polyethyls - where the siblings T-Ruth, Roland and Aki deal with the everyday issues of your average plastic teenager, while evil (bumbling) antagonist Fex plots his secret schemes for domination of the plastic city.
- Audio (Requires Flash Player)
-
"Not THAT red button..."
project title
Shadow MPG
client
Vae Victis Games
date
2003
categories
Game Sound Design
primary role(s) for this project
- Sound Design
project notes
Vae Victis Games was an independent game development studio that created a multiplayer first person shooter PC game using the Torque game engine. This is a sound narrative using several sounds created for the game. The full game utilized over 500 sounds and was based on a similar idea to the Splinter Cell series that came out around the same time.
- Audio (Requires Flash Player)
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2003 - MTV Holiday Card : A Bit Critter 8-bit Holiday
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2004 - MTV Holiday : The Snow Globe
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2004 - MTV Hijacked Ringtones - Big Beat
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2004 -MTV Hijacked Ringtones - Tokyo Jack
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2004 - MTV Hijacked MIDI Ringtones - Mix
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1998-2000 - MaMaMedia Mix
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1998 - Pygmy Taxi Corp - Mars II
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1998 - Pigar (in Cage)
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1997 - Pygmy Taxi Corp - Cleopatra Records, Trans Europe Express 2 - Numbers - excerpt 1
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1997 - Pygmy Taxi Corp - Cleopatra Records, Trans Europe Express 2 - Numbers - excerpt 2
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1995 - Electronium - Para-Para-NonStop Vol.02 - Interzone
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1995 - Electronium - Para-Para-NonStop Vol.2 - Pee Wee On Mars
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1995 - Electronium - Para-Para-NonStop Vol.04 - 1000 Cycles
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1995 - Electronium - Para-Para-NonStop Vol.04 - Sim Ant A-Go-Go
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1995 - MSI - Girl From Iwo Jima
project title
Various Music + Sound Design
client
Various Clients + Labels
date
1989 - 2010
categories
Music + Sound Design
primary role(s) for this project
- Music + Sound Design
project notes
A short list of a sound design and music I have created for various projects over the years, with a few audio samples.
2010
How to Wreck a Nice Beach: The Vocoder from World War II to Hip-Hop, Sound Design
2006
Mezco Toys - Family Guy Talking Stewie Doll, Sound Design & Dialog Editing
2006
Mezco Toys - Scarface Talking Tony Doll, Sound Design & Dialog Editing
2005
American Museum of Natural History - “Vikings: The North Atlantic Saga”, Sound Design
2004 - 2005
MTV - Motorola Hijacked by MTV “Ringtones”, Music & Sound Design
2004
MTV International - Holiday Card : The Snow Globe, Music & Sound Design
2003
MTV International - 2003 Holiday Card : A Bit Critter Holiday, Music & Sound Design
2003
MTV International - Exquisite MTV campaign, Music & Sound Design
2003
Saucon Films “Black Wine”, ADR & Sound Design
2002
Vae Victis Games - Shadow Mulitplayer PC Game, Sound Design
1998-2001
MaMaMedia Website, Music & Sound Design
1999 - 2000
Time Warner Cable - Road Runner / MaMaMedia Commercial, Music
2000 - 2001
Sony Pictures America - Jumanji / MaMaMedia Web Game, Sound Design
2000 - 2001
Kellogg’s - Tony the Tiger Web Game & TV Spot, Music, Sound Design & Audio Logo
1999
General Mills - Fruit Roll Ups Web Game, Sound Design
1997
Cleopatra Records - A Tribute to Kraftwerk: Numbers, Music
1995
Meldac (Japan) - Para-Para Vol. 1, 3, 4, Music
1994
American Museum of Natural History - “Earth to Space Science” kiosk, Music
1989 - 2009
The B2 team as “The Pygmy Taxi Corp”, Music
-
2010
- Dig for Dinosaurs
Sesame Street
Sound Design
Sound Design for 16 dinosaurs + environments
-
2008
- Discover Your Epsonality
BSSP / Epson
Strategy / Website Design…
Big Spaceship created the interactive branch of their…
-
2008
- The Corona Beach
Cramer Krasselt / Corona
Website / Digital Strategy…
Big Spaceship brings the iconic Corona Beach into the…
-
2007
- 30 Days of Night / Website
Sony Pictures
Website
Big Spaceship brought the 30 Days of Night graphic novel…
-
2007
- 30 Days of Night / Game
Sony Pictures
Multiplayer Flash Game
Big Spaceship created a multiplayer game based on the…
-
2004
- MTV Plastikulture
MTV / Motorola Mobile Games
Website / Mobile Games
A mobile game world created with Playcom
-
2003
- Shadow MPG
Vae Victis Games
Game Sound Design
Sound Design for a Mulitplayer PC Game
-
1989 - 2010
- Various Music + Sound Design
Various Clients + Labels
Music + Sound Design
A short list of some projects over the years, with a…
- 713 Lorimer St., Brooklyn, NY 11211
- jason.merenda @ gmail.com
- Copyright © 2011 Jason Merenda
- All Rights Reserved

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