Character Development
project title
30 Days of Night / Website
client
Sony Pictures
date
2007
categories
Website
primary role(s) for this project
- Client Engagement + Management
- Digital + Social Media Strategy
- Concept Development
- Initial Pitch Concepts
- Sr. Producer
additional team members
Zander Brimijoinn - Art Director, Conceptproject links
View Website
Creative Brief (pdf)
Merlin Project Schedule (pdf)
Site Page Map (pdf)
project notes
We teamed up with Sony Pictures to bring the 30 Days of Night graphic novel to the big (little) screen, creating a phantasmagorically frightening website, to match the chilling isolated town of Barrow, Alaska, where it is dark for 30 days each year. In this foray, we chose to create a mouse driven parallax environment, to simulate a rich sense of depth which allows for a more robust use of shadows, to bring to life the eerie town and it’s “characters”. (You can also witness my video game acting debut, as the vampire, in the twitch game on the website).
project title
30 Days of Night / Game
client
Sony Pictures
date
2007
categories
Multiplayer Flash Game
primary role(s) for this project
- Client Engagement + Management
- Concept Development
- Sr. Producer
additional team members
Dave Chau - Art Director, ConceptJosh Hirsch - Game Developer
Ben Templesmith - Character Design
project links
Play the Game
Creative Brief (pdf)
project notes
While achieving an absolute sense of realism for the Site, we wanted to do something very different with the game. With this creation we went straight to the graphic novel for inspiration, and even worked with the novel’s Graphic Artist, Ben Templesmith, to create the 3D characters. As this site used age verification, we were allowed to go all out with all the blood and guts one could imaging form such a novel as 30 Days of Night. Gameplay consists of battling your way through 30 nights (levels) of gameplay, playing as either humans or vampires, with the goal being to escape with your life.
project title
MTV Plastikulture
client
MTV / Motorola Mobile Games
date
2004
categories
Website / Mobile Games
primary role(s) for this project
- Concept Development
- Character Development
- Logos + Iconography
- Technical Producer
additional team members
Playcom - Primary Design + Art Direction, Site and App Development, Concept Development, Character DevelopmentKate Sawall - Producer, Content Production
project notes
Plastikulture was the result of our teaming up with Playcom, to create a really clever online and mobile games franchise for Motorola and MTV. The Plastikulture website was unique in that access and content were restricted in certain areas with secret codes that you acquired through playing the various mobile games. The idea behind Plastikulture, was that there existed a parallel world to our own, where our plastic waste ends up and starts to live a life of its own. Your average typical plastic family - the Polyethyls - where the siblings T-Ruth, Roland and Aki deal with the everyday issues of your average plastic teenager, while evil (bumbling) antagonist Fex plots his secret schemes for domination of the plastic city.
- Audio (Requires Flash Player)
-
"Not THAT red button..."
project title
Shadow MPG
client
Vae Victis Games
date
2003
categories
Game Sound Design
primary role(s) for this project
- Sound Design
project notes
Vae Victis Games was an independent game development studio that created a multiplayer first person shooter PC game using the Torque game engine. This is a sound narrative using several sounds created for the game. The full game utilized over 500 sounds and was based on a similar idea to the Splinter Cell series that came out around the same time.
-
2007
- 30 Days of Night / Website
Sony Pictures
Website
Big Spaceship brought the 30 Days of Night graphic novel…
-
2007
- 30 Days of Night / Game
Sony Pictures
Multiplayer Flash Game
Big Spaceship created a multiplayer game based on the…
-
2004
- MTV Plastikulture
MTV / Motorola Mobile Games
Website / Mobile Games
A mobile game world created with Playcom
-
2003
- Shadow MPG
Vae Victis Games
Game Sound Design
Sound Design for a Mulitplayer PC Game
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- jason.merenda @ gmail.com
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