• notes

    • Born in Baltimore Maryland around the time a few fellas decided to have a walk on the moon, while another group of fellas decided to have a music festival in upstate new york, and did their own version of "walking on the moon".

      Moved to NYC in 1992, looking like I just walked on the moon, and now live in Williamsburg Brooklyn since 2000.

      This portfolio contains selected works from the past 20 yrs as a Graphic Designer, Art Director, Interactive Producer, Sound Designer, Composer, Photographer, and Developer.

      All Creative Briefs, Scopes, Schedules, UX/IA documents, etc, within this site, where written / created by me.

      I've coded and designed this site using ExpressionEngine, and bespoke CSS/HTML. It best viewed in an HTML 5 compliant browsers like Google Chrome, Safari and even Mr. Thick Fontypants, Firefox. The Flash player is also needed for the Audio and Video content (html5 A/V updates coming soon).

      Please feel free to contact me for any and all inquires at

      jason.merenda @ gmail.com
      tel +1 646 472 4284

    • influences & inspirations in flux

    • Not an exhaustive list, but a few highlights to better understand my general headspace. I'm influenced by and see sparks and tangents of ideas in everything from film, architecture, mathematics games, science, fashion, food, toys, video games, music, sounds, and the odd happenstance of life... just everything. I like telling stories and conveying moods with subtle minimalism in design, music, art and photography. I enjoy the control of minimilsm, but also have a need for chance and chaos. for I also find technology has often played a significant role in the interplay of these two ideas as well.

      Ideologically speaking i am inspired by people who put forth new ideas that challenge our understanding of things.

      I feel great kinship with people like Alexandr Rodchenko, el lissitzky, Bruno Munari, Nam Jun Paik, Otl Aicher, Richard Feynman, Karlheinz Stockhausen, Eduard Tufte, Marvin Minsky, Charles and Ray Eames, Al Jarnow, Ferran Adria, Hunter Thompson, Oscar Wilde, Douglas Adams, Raymond Scott, Bob Moog, Julius Von Bismarck, Daido Moriyama, Yohji Yamamoto, and Raoul Vaneigem. All of these characters in the game of life understood what the Japanese call "Mono No Aware" or the essence of things great and small in their work.

      With regards to Graphic Design, I am often inspired by the works of Franco Grignani, Giovanni Pintori, Anton Stankowski, Ladislav Sutnar, Armin Hoffman, Otl Aicher, el lissitzky, AG Fronzoni, Karl Gerstner, Wim Crouwel / Total Design, Yusaku Kamekura, Roger Excoffon, and studio Boggeri, many works of Modern and Brutalist Architecture, the fluid

    •   
    • shape and symmetry of Graffiti tags, Reid Miles who's album covers started my design curiosity as a tyke, and tDR and factory/saville record covers which later inspired me in my twenties, The Zurich and Basil schools, the whimsical work of THA / Yugo Nakamura, Vectorpark / Patrick Smith and so on. On Sound Design, I would need to mention influences such as the work of Alan Splet, Walter Murch, and Ben Burtt. As for Music, there just isn't enough time in the day, but for starters early sixties modal jazz, psychadelic, and exotica, 70's electro funk and brasilian funk, 80's post punk, minimal synth / minimal wave, and most importantly anything with mood over all else.

      Also thrown into this minimalist sensibility melee are Industrial Designers Richard Sapper, Mario Bellini, Dieter Rams, Kurt Naef, Artemy Lebedev, Eero Aarnio, Konstantin Grcic, Naoto Fukasawa ... Typographic Designers Weingart, Frutiger, Wim Crouwel / Total Design, Oded Ezer, Arabic Typography ... the Color Theory of Franco Grignani, Arnaud Mercier, Wim Crouwel / Total Design ... Films and Productions of Georges Méliès, Jeunet et Caro, Guillermo del Toro, Henry Selick, Wes Anderson, Tarkovsky, Gilliam, Wenders, Jarmusch, Kubrick, Gondry, French & Czech New Wave, the beautiful & subtle lighting of Henri Alekan, the childhood grandiosity of the sets of Ken Adam, the lighting exhibits of Olafur Eliasson, and Architectural works of Earo Saarinen, Zaha Hadid, Oscar Neimeyer, Terunobu Fujimori and many, many others...

      Hope that gives you a look inside. Thank you for visiting, and have a curiously wonderful day.

  • freelance

  • 2011 - 2012

 

project title

Elf Love Presentation

client

Socialistic / Havas

date

2012

categories

After Effects Presentation

primary role(s) for this project

  • Art Director
  • Design + Illustration

project notes

Socialistic created the Elf Love campaign that used bots to create mischievous digital elves that would play with your friends via Twitter and other social media platforms. I created the concept and the visual and audio assets for the after effects presentation.



 

project title

Socialistic Website

client

Socialistic

date

2012

categories

Website

primary role(s) for this project

  • Art Director

project notes

A quick design update for the Socialistic Website done on my last day with the group, to promote for Social Media week. However in the the group decided to wait for launch until the regrouped on the content plan.



 

project title

Owens-Illinois Banner Refresh

client

Doremus + Owens-Illinois

date

2012

categories

Art Direction + Design

primary role(s) for this project

  • Art Director
  • design + illustration

project notes

This project was a simple refresh for the creative of the Owens-Illinois “Glass is Life” campaign. The client wanted to breath new life in the campaign and take it in a different direction that highlighted the details of the glass itself, as well as the various spokespersons for the four campaign focus areas; Food, Environment, Health and Flavor.



 

project title

PwC Website Pitch

client

DDB NY / PwC

date

2012

categories

Pitch, Website + App

primary role(s) for this project

  • Art Director
  • Design + Illustration

project notes

A few samples from the pitch for a financial services client who was looking to create a website and ipad like app around their small business services package.

Primarily I was tasked to come up with several design explorations / approaches for the layout of the site. As time went on we started focusing more on the App idea, and less on the earlier editorial idea, and I took several approaches including a Masonry layout and an App / Path direction.

DDB didn't have the opportunity to do the UX for the site, and needed work with the UX flow the client had already put forth, but it turned out ok and the client really liked the final results. An interesting "gridnik" and infographic based project overall.



 

project title

Twitter Events + Groups App

client

Client Confidential

date

2011

categories

App Pitch + Strategy + Art Direction

primary role(s) for this project

  • Art Direction
  • Design + Illustration
  • Initial Design Mock-Ups
  • Concept Development
  • Creative Direction
  • Social Strategy

project notes

An iPad/Tablet/HTML5 app proposal for the the twitter api to be expanded for events and groups. The following images display the Events and the Group Management panels.



 

project title

Japan Relief

client

Japan Tsunami Relief

date

2011

categories

Art Direction for Print

primary role(s) for this project

  • Design / Art Direction

project links

View this link  Donate via Red Cross
View this link  Donate via iTunes
View this link  UNICEF
View this link  International Fund for Animal Welfare


project notes

A Limited Edition Poster for Japan Tsunami Relief which donated to the relief fund. (Currently Sold Out)

Additionally you can also continue to donate to help the relief effort for our friends in Japan.

The Red Cross also has set up $10 donations to its relief efforts in Japan online (link below) or by texting REDCROSS to 90999 to donate from your phone.

UNICEF is also coordinating efforts to help the children of Japan. Use this form on UNICEF's website to donate 100 percent of your desired amount to their fund designated for victims of the earthquake or text JAPAN to 864233 to donate $10.

You can also donate via iTunes (link below opens iTunes).



 

project title

Minimal Wave Website / Forum

client

Minimal Wave Records

date

2010

categories

E-Com Website / Forum

primary role(s) for this project

  • Art Direction + Design
  • Creative Direction
  • Client Engagement + Management
  • Social Strategy
  • CSS + EE Developer

additional team members

Alec Cumming - Lead Developer

project links

View this link  View Website
View this link  Vinyl Magazine Archive
View this link  Website UI + Layout Documents


project notes

Designed and built a new E-commerce Website and Forum for Minimal Wave Records, using Expression Engine + FoxyCart + Twitter + Google Search integration. The website has been fully optimized and google indexed, in accordance with the most effective SEO methods.

The layout was partially influenced by the idea of the record cover, since many of these releases are records, and we wanted to make sure the record and the artists were clearly represented before anything else. Another factor in the design came from weeks of roaming through tons of classic 80s magazines like The Face (Neville Brody), iD (Terry Jones), and most specifically Vinyl (Max Kisman), the dutch music magazine that featured many bands found on the site. A few of the colors and other elements where influenced by the faded pages when looking at our old issues, and the 4 color printing of the era.

One highlight of the site is that many people can now put faces to the bands/records that they have known and loved over the years, and also learn a lot more about other things the bands were involved in.

Additionally the MW Forum was updated quite substantially to give the content some room and air. Now you can easily find and read through the thousands of post about the genre without straining your eyes.



  • Video (Requires Flash Player)
  • sound design for 16 dinosaurs + environments 
 

project title

Dig for Dinosaurs

client

Sesame Street

date

2010

categories

Sound Design

primary role(s) for this project

  • Audio Concepts
  • Sound Design

additional team members

uPop Media - Concept, Creative/Art/Design Direction, Developer
Amy Kim - Producer

project links

View this link  Dig for Dinosaurs
View this link  uPop Media (Designer / Developer)


project notes

With this project we were to create sounds for 16 dinosaurs and environments form various periods in time. The challenge was to make them as realistic as possible, as this project was co-sponsored by a science organization, but not to scary for the little ones who would be playing the game. And we even consulted with an expert at the Natural History Museum to verify the likelihood of the sounds, even though we will never really know, as there is no soft tissue left in the fossils of course.

Each dinosaurs voice typically consisted of up to a dozen animals cutup and mixed together, or more in some cases, and there are even a few human voices mixed in. This was definitely one of the most fun sound design projects ever.



 

project title

StartUp Holiday Party Invite

client

Silver & Co

date

2009

categories

Invites

primary role(s) for this project

  • Art Direction + Design

project notes

An fun little non-denominational invite for the 2009 StartUp Holiday Party



 

project title

B2 Website

client

B2 Collective

date

2009

categories

Website

primary role(s) for this project

  • Art Direction + Design
  • CSS + EE + JS Development

project links

View this link  b2 website


project notes

A multi-view website for B2 Collective



 

project title

Center Labels

client

Svetlana Records

date

2009

categories

Art Direction for Print

primary role(s) for this project

  • Art Direction + Design

project notes

Svetlana contacted me to do a few record centers based on a few of our grey scale processing experiments from a few years back. It was a good bit of fun to tray out a few ideas that will not only look interesting as a label, but also ones that will be interesting while spinning.



 

project title

Various Logos

client

Various Clients / Personal

date

1995 - 2010

categories

Corporate Identity

primary role(s) for this project

  • Art Direction + Design

project notes

Various logos and logo explorations from over the past several years, and few examples of their use.



 

project title

Logo + Collateral

client

tiqlish

date

2006

categories

Font + Logo + Collateral

primary role(s) for this project

  • Art Direction + Design

project notes

Created a custom font, designed a logo and collateral for an independent clothing and accessories label.



  • Audio (Requires Flash Player)
  • "Not THAT red button..."
 

project title

Shadow MPG

client

Vae Victis Games

date

2003

categories

Game Sound Design

primary role(s) for this project

  • Sound Design

project notes

Vae Victis Games was an independent game development studio that created a multiplayer first person shooter PC game using the Torque game engine. This is a sound narrative using several sounds created for the game. The full game utilized over 500 sounds and was based on a similar idea to the Splinter Cell series that came out around the same time.



 

project title

Various Flyers

client

Personal

date

1990 - 1996

categories

Art Direction for Print

primary role(s) for this project

  • Art Direction + Design

additional team members

Michael Eringis - Art Direction

project notes

A flew flyers from over the years, some of which were originally designed on a Windows 3.1 machine that used dot matrix fonts (and a 300 ft roll of paper) and later updated in Photoshop 2 on a Mac Plus!

Some of these were just band promos and posters while others were flyers for various events.

More coming soon as I find them !



  • Audio (Requires Flash Player)
  • 2003 - MTV Holiday Card : A Bit Critter 8-bit Holiday
  • 2004 - MTV Holiday : The Snow Globe
  • 2004 - MTV Hijacked Ringtones - Big Beat
  • 2004 -MTV Hijacked Ringtones - Tokyo Jack
  • 2004 - MTV Hijacked MIDI Ringtones - Mix
  • 1998-2000 - MaMaMedia Mix
  • 1998 - Pygmy Taxi Corp - Mars II
  • 1998 - Pigar (in Cage)
  • 1997 - Pygmy Taxi Corp - Cleopatra Records, Trans Europe Express 2 - Numbers - excerpt 1
  • 1997 - Pygmy Taxi Corp - Cleopatra Records, Trans Europe Express 2 - Numbers - excerpt 2
  • 1995 - Electronium - Para-Para-NonStop Vol.02 - Interzone
  • 1995 - Electronium - Para-Para-NonStop Vol.2 - Pee Wee On Mars
  • 1995 - Electronium - Para-Para-NonStop Vol.04 - 1000 Cycles
  • 1995 - Electronium - Para-Para-NonStop Vol.04 - Sim Ant A-Go-Go
  • 1995 - MSI - Girl From Iwo Jima
 

project title

Various Music + Sound Design

client

Various Clients + Labels

date

1989 - 2010

categories

Music + Sound Design

primary role(s) for this project

  • Music + Sound Design

project notes

A short list of a sound design and music I have created for various projects over the years, with a few audio samples.
 
2010
How to Wreck a Nice Beach: The Vocoder from World War II to Hip-Hop,  Sound Design
 
2006
Mezco Toys - Family Guy Talking Stewie Doll, Sound Design & Dialog Editing
 
2006
Mezco Toys - Scarface Talking Tony Doll, Sound Design & Dialog Editing
 
2005
American Museum of Natural History - “Vikings: The North Atlantic Saga”, Sound Design
 
2004 - 2005
MTV - Motorola Hijacked by MTV “Ringtones”, Music & Sound Design
 
2004
MTV International - Holiday Card : The Snow Globe, Music & Sound Design
 
2003
MTV International - 2003 Holiday Card : A Bit Critter Holiday, Music & Sound Design
 
2003
MTV International - Exquisite MTV campaign, Music & Sound Design
 
2003
Saucon Films “Black Wine”, ADR & Sound Design
 
2002
Vae Victis Games - Shadow Mulitplayer PC Game, Sound Design
 
1998-2001
MaMaMedia Website, Music & Sound Design
 
1999 - 2000
Time Warner Cable - Road Runner / MaMaMedia Commercial, Music
 
2000 - 2001
Sony Pictures America - Jumanji / MaMaMedia Web Game, Sound Design
 
2000 - 2001
Kellogg’s - Tony the Tiger Web Game & TV Spot, Music, Sound Design & Audio Logo
 
1999
General Mills - Fruit Roll Ups Web Game, Sound Design
 
1997
Cleopatra Records - A Tribute to Kraftwerk: Numbers, Music
 
1995
Meldac (Japan) - Para-Para Vol. 1, 3, 4, Music
 
1994
American Museum of Natural History - “Earth to Space Science” kiosk, Music
 
1989 - 2009
The B2 team as “The Pygmy Taxi Corp”, Music



 

project title

McDonalds Digital Future

client

TBWA / McDonalds

date

2009

categories

Strategy / Pitch

primary role(s) for this project

  • Initial Pitch Concepts
  • Creative Direction
  • Client Engagement + Management
  • Digital + Social Media Strategy

additional team members

Sean Branin - Initial Design Mock-Ups
Florian Fangohr - Initial Design Mock-Ups
Lucas Kim - Initial Design Mock-Ups
Jean-Paul Tremblay - Initial Design Mock-Ups

project notes

TBWA approached us to create a pitch (in 1 week) for what the near future of McDonalds online could look like, to be included as part of their larger Global Pitch for the brand. I started by sketching out everything that we know about McDonalds, from the original store, through their heyday in the 70's, up till now, and then some.

With transparency being one of the most important directives for companies globally these days, one idea was to convey McDonalds products, and all the data for each product, to be placed in very clear and concise display, and then to give each product it's own hero shot, similar to the great product design layouts of the 60s, like Braun, but in the tone and style of McDonalds.

With this same idea, you would also need provide and interesting way to search through all of the content, that would help visitors sort through all the content quickly, and even suggest similar content when appropriate.

Secondly, we wanted to capture what McDonalds meant emotionally to most people as a brand, by letting visitors connect with all the ephemera, and even americana, that existed in the real world for the brand, be it on Flicker or Facebook or other social platforms. There are thousands of objects.

Lastly, I wanted to explore the interesting food on the menu that I had noticed during my travels around the world (and even in the US, with the Lobster Roll in Maine, and Crab Cake Burger in my home town of Baltimore). As we researched this further, we were fascinated to find just how many different items there where (like the McCurry, or McFalafel).



 

project title

Goldsmith & Co. Website

client

Goldsmith & Co.

date

2009

categories

Website Pitch / Strategy

primary role(s) for this project

  • Client Engagement + Management
  • Digital + Social Media Strategy
  • Initial Pitch Concepts
  • Creative Direction
  • Processing 1.0 Renders

additional team members

Lucas Kim - Initial Design Mock-Ups
Sean Branin - Initial Design Mock-Ups
Florian Fangohr - Initial Design Mock-Ups

project notes

With this pitch, we presented several ideas in tandem with narratives I created around the company’s brand and identity. One concept, From Many to One, is articulated below, and follows the more common ‘gridnick’ perspective, while another was created from a purely aesthetic perspective around the ideas of angular principles of modern freeform architecture.



 

project title

Climate Change App

client

Climate Central

date

2009

categories

App Pitch / Strategy

primary role(s) for this project

  • Initial Pitch Concept
  • Initial Design Mock-Up
  • Client Engagement + Management
  • Producer

project notes

Climate Central came to us for ways to display their complex climate change reports, that come from NASA in the form of very complex graphs and columns of data, into a much more accessible application for everyone to understand what changes are occurring, and how fast they are occurring.

At left are a few early concepts from sketches, for interactive apps pertaining to specific data around how fast the icebergs are melting, and the sea water is rising.



 

project title

banzai! website

client

banzai!

date

2008

categories

Website Pitch

primary role(s) for this project

  • Client Engagement + Management
  • Strategy
  • Concept Development
  • Producer

additional team members

Lucas Kim - Art Director, Concept Development

project notes

A website / cms pitch for a fashion PR firm.



  • Video (Requires Flash Player)
  • Discover Your Epsonality Sizzle 
 

project title

Discover Your Epsonality

client

BSSP / Epson

date

2008

categories

Strategy / Website Design

primary role(s) for this project

  • Client Engagement + Management
  • Concept Development
  • Digital + Social Media Strategy
  • Sr. Producer

additional team members

Zander Brimijoinn - Art Director, Concept Development
Daniel Scheibel - Lead Developer, Concept Development

project links

View this link  Website
View this link  Merlin Project Schedule (pdf)
View this link  Site / Page Map (pdf)


project notes

Epson and Butler, Shine, Stern & Partners approached Big Spaceship to create the interactive branch of their Discover Your Epsonality campaign. The result was a whimsical world where visitors could discover their Epsonality, using a fluid and intuitive — yet non-linear — interface, based loosely on the the idea of a pseudo-science lab… as imagined inside the visitors head of course. This “simple” idea was culmination of several weeks worth of abstracting vast amounts of not very friendly spec sheet data, to create an algorithm that tied “character traits” to each printer function, which emanated into a “persona” — known in this world as an Epsonality — for each printer. Now that we had paired printers to personas, and created the “brain” of the site, we were then able to create the world of whimsy known as The Epsonality Lab. A piece of cake!



 

project title

The Corona Beach

client

Cramer Krasselt / Corona

date

2008

categories

Website / Digital Strategy

primary role(s) for this project

  • Sr. Producer
  • Client Engagement + Management
  • Digital + Social Media Strategy
  • Initial Pitch Concepts
  • Tertiary Design

additional team members

Zander Brimijoinn - Art Director
Daniel Scheibel - Lead Developer

project links

View this link  Project Brief (pdf)
View this link  Website "Ideology" Pitch - Principles of Relaxation (pdf)
View this link  Merlin Project Schedule (pdf)
View this link  Loader Sequence Fun (pdf)


project notes

Cramer-Krasselt approached Big Spaceship looking to bring their iconic Corona image and TV campaign, of the serene unexploited Corona beach, into the digital world. As the Corona brand has a rather large fan base in the real world, we also had the dual goal of connecting to Corona fans through common social media platforms. The task at hand was quite a difficult one, in that how do you give visitors a clean and realistic beach experience, and have the best of today’s social mediums all in one place, without cluttering the beach. The result of this excursion was to create two connected “worlds”, giving ample space for both the serene and complex, as well as an ongoing rotation of “easter egg” like activities to keep users coming back for more, and inevitable push Flash to it’s very limits in every way possible.



 

project title

30 Days of Night / Website

client

Sony Pictures

date

2007

categories

Website

primary role(s) for this project

  • Client Engagement + Management
  • Digital + Social Media Strategy
  • Concept Development
  • Initial Pitch Concepts
  • Sr. Producer

additional team members

Zander Brimijoinn - Art Director, Concept

project links

View this link  View Website
View this link  Creative Brief (pdf)
View this link  Merlin Project Schedule (pdf)
View this link  Site Page Map (pdf)


project notes

We teamed up with Sony Pictures to bring the 30 Days of Night graphic novel to the big (little) screen, creating a phantasmagorically frightening website, to match the chilling isolated town of Barrow, Alaska, where it is dark for 30 days each year. In this foray, we chose to create a mouse driven parallax environment, to simulate a rich sense of depth which allows for a more robust use of shadows, to bring to life the eerie town and it’s “characters”. (You can also witness my video game acting debut, as the vampire, in the twitch game on the website).



 

project title

30 Days of Night / Game

client

Sony Pictures

date

2007

categories

Multiplayer Flash Game

primary role(s) for this project

  • Client Engagement + Management
  • Concept Development
  • Sr. Producer

additional team members

Dave Chau - Art Director, Concept
Josh Hirsch - Game Developer
Ben Templesmith - Character Design

project links

View this link  Play the Game
View this link  Creative Brief (pdf)


project notes

While achieving an absolute sense of realism for the Site, we wanted to do something very different with the game. With this creation we went straight to the graphic novel for inspiration, and even worked with the novel’s Graphic Artist, Ben Templesmith, to create the 3D characters. As this site used age verification, we were allowed to go all out with all the blood and guts one could imaging form such a novel as 30 Days of Night. Gameplay consists of battling your way through 30 nights (levels) of gameplay, playing as either humans or vampires, with the goal being to escape with your life.



 

project title

D21 Website Redesign

client

Design 21

date

2006

categories

Strategy / Redesign

primary role(s) for this project

  • Client Engagement + Management
  • Digital + Social Media Strategy
  • Sr. Producer

additional team members

Chris Gardella - Art Direction

project links

View this link  Design 21


project notes

When we were approached by D21, they had started to outgrow their original website, and wanted something much more robust, flexible, and easier to maintain then what they initially created. Their site needed to support vast amounts of cross matched data, that had dozens of complex connections to each others categories. Our task was to make them all of this look elegant and un-intimidating, which I feel was accomplished quite well.



 

project title

GOOD Magazine Website

client

GOOD Magazine

date

2006

categories

Website

primary role(s) for this project

  • Client Engagement
  • Digital + Social Media Strategy
  • Sr. Producer

additional team members

Charles Adler - Client Engagement, Creative Director
Chris Gardella - Art Direction

project links

View this link  GOOD Magazine
View this link  Merlin Project Schedule (pdf)


project notes

Originally GOOD approached Area 17 to create a brand identity for their new forward thinking lifestyle magazine. The magazine design was then transformed into the digital domain as the face of a very cutting edge article and blogging management system, using RoR and implementing a unique and robust “meritocracy” based article voting system that others sites are adapting two years after it’s creation.



 

project title

Optimum Video Player

client

Optimum Online

date

2006

categories

Strategy / Redesign

primary role(s) for this project

  • Client Engagement
  • Digital + Social Media Strategy
  • Sr. Producer
  • Initial Pitch UI Concepts
  • Initial Design UI Mock-Ups

additional team members

Chris Gardella - Art Direction

project links

View this link  Project Timeline Grid (pdf)


project notes

Optimum were looking to bring their 10 year old video portal design inline with the newly emerging 2.0 world. For several weeks we reviewed their customers needs and patterns, within the defined demographic, and also reviewed minute positive and negative details of over 30 different video players available at the time, to come up with a simple but robust interactive video player that allowed visitors to tailer the player to their own needs, without letting the interface itself get in the way.

At left, Two frames from my Initial Concept Design & IA



  • mtv international

  • 2003 - 2005

  • Audio (Requires Flash Player)
  • Big Beat
  • Tokyo Jack
  • Wired and Tired
  • Beat Box
  • Jimmy's Nickel
  • Bling It
  • Dali Set Alert 01
  • Dali Set Alert 02
  • Video (Requires Flash Player)
  • MTV India TV Commercial with Big Beat theme + my Beat Box + a few rude ringtones 
 

project title

Hijacked by MTV Audio

client

MTV / Motorola

date

2004 - 2005

categories

Music + Sound Design

primary role(s) for this project

  • Music + Sound Design

project notes

We created 25+ bespoke ringtones in a variety of styles for the Motorola "Hijacked by MTV" partnership. Some were musical like those used in this On-Air Promo from MTV India and some sound effects based like the "Dalí Set" below.

The Hijack campaign was the most globally successful part of the relationship and brought fruition hundreds of off-the-wall wallpapers, screensavers, java games, and ringtones for the various Motorola mobile phones, with the tagline — It’s not your parent’s phone. We created several of the more musical ringtones (below), over one hundred alerts, in addition to several gastronomic deformities and “rudities” (which are in the commercial).



 

project title

MTVNLand Website

client

MTV International

date

2005

categories

Website

primary role(s) for this project

  • Concept Development
  • LAMP / CSS Development
  • Technical Producer
  • Art Direction

additional team members

Kristofer Widholm - Lead Developer - LAMP / AJAX / XLST / Component Development

project notes

MTVNLand is MTV International’s Creative repository. It hosts over 10,000 videos of creative work done by all of the teams around the globe including the On-Air Promos, Teasers, Trailers, Promotional Materials, Commercials and so on. It also host all documents associated with the music, rights and other notes associated with each piece of content. The minimalist aesthetic here was done specifically to highlight the content, and not the website itself - the idea being “a glass of water”.



 

project title

International Telescope AMS

client

MTV / Nick / VH1 International

date

2005

categories

Website / DAM

primary role(s) for this project

  • Art Direction + Design
  • CSS / JS / HTML Development
  • Technical Producer

project notes

The International Asset Management System hosts large format content for regional distribution, using North Planes Telescope as a back-end. This design was an exercise in re-interfacing and re-engineering the out of the box interface, to allow for a more logical and streamlined asset gathering and downloading for the 100 thousand + hosted assets. This new template design also influenced the NPS team to modify their own out of the box interface, iconography and layouts with the newest Telescope release.



 

project title

Hijacked by MTV Logo

client

MTV / Motorola

date

2005

categories

Art Direction for Print

primary role(s) for this project

  • Art Direction + Design for Print + Web

project notes

Logo for the Motorola / MTV Partnership that was used globally on outdoor billboards, promotional items, websites and packaging for the special edition phones.



 

project title

MTV Plastikulture

client

MTV / Motorola Mobile Games

date

2004

categories

Website / Mobile Games

primary role(s) for this project

  • Concept Development
  • Character Development
  • Logos + Iconography
  • Technical Producer

additional team members

Playcom - Primary Design + Art Direction, Site and App Development, Concept Development, Character Development
Kate Sawall - Producer, Content Production

project notes

Plastikulture was the result of our teaming up with Playcom, to create a really clever online and mobile games franchise for Motorola and MTV. The Plastikulture website was unique in that access and content were restricted in certain areas with secret codes that you acquired through playing the various mobile games. The idea behind Plastikulture, was that there existed a parallel world to our own, where our plastic waste ends up and starts to live a life of its own. Your average typical plastic family - the Polyethyls - where the siblings T-Ruth, Roland and Aki deal with the everyday issues of your average plastic teenager, while evil (bumbling) antagonist Fex plots his secret schemes for domination of the plastic city.



 

project title

Worldwide Campaign Portal

client

Motorola / MTV

date

2004

categories

Website / Pitch

primary role(s) for this project

  • Initial Pitch Concepts
  • Art Direction for Web Design

project notes

This was to be a fairly simple and easily maintainable gateway for introducing Motorola mobile phone owners, to the ringtones, wallpapers, games and other content created by the 15+ MTV International mobile teams around the world.



 

project title

VMA 2003

client

MTV International

date

2003

categories

Red Carpet Photographer

primary role(s) for this project

  • Photographer

project notes

Red Carpet Photographer for the 2003 VMA’s in NYC.



  • Audio (Requires Flash Player)
  • Audio track for the popup
 

project title

MTV Exquisite Corpse 03

client

MTV International

date

2003

categories

Art Direction + Sound

primary role(s) for this project

  • Concept + Strategy
  • Art Direction + Design
  • Music + Sound Design

additional team members

Amy Kim - Website Producer
Oleg Troyanovsky - International Campaign Producer
Large Animal - Flash popup implementation

project links

View this link  Site Defunct


project notes

We did the design and the music and sound effects for the MTV Exquisite Corpse 03 campaign website. Exquisite Corpse (aka Exquisite MTV), was the theme of the 2003 MTV Global Image campaign.

The goal of the website was to allow visitors to understand and watch where each part of the 16 different Exquisite Corpse videos came from, and also watch the full videos. Each video started with a color, and had 7, 1 second parts (for a total of 8 seconds). Each 1 second part being created by a different international team, then passed to the next, which were then "sewn" together.



 

project title

Extranet

client

MTV International Digital

date

2003

categories

Website

primary role(s) for this project

  • Art Direction + Design
  • CSS + HTML Development

project notes

The MTV International Digital team in NYC needed to have a single place to keep contact info for hundreds of international team members and several dozens standards and practice documents, essentially a catch all for day to day connections. I designed and built this hand coded system in a week for them to use.